Successfully complete the game on the hard difficulty setting to unlock an Epilogue. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Successfully complete the game on the hard difficulty setting eight times to unlock all Epilogues. All eight Epilogues read as followed:
Jill Valentine After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella...
Chris Redfield "Please forgive me Claire." Chris Redfield has just finished this letter with his signature phrase. As he removes his sunglasses, a lady walks by him with light steps. "She looks about the same age as Claire," he thinks. A short time later, Chris discovered that his sister was looking for him, but was caught...
Barry Burton Barry Burton looks at his young daughters and says, "I'm sorry but my comrades are waiting for me." He knows that he must repay his teammates for forgiving his betrayal. Even if that means leaving his family for now. His wife tries to hide her fear, so she smiles and says, "Don't worry. We'll be OK..."
Leon Kennedy Leon Scott Kennedy is confronted by a man who claims to be a U.S. government agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much," the man replies. He looks at Leon and says, "But you have value. This is a good deal. Make your choice." Without regret or hesitation, Leon closes his eyes and then sharply responds...
Claire Redfield "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon continued, "You're looking for your brother, right? Just go!" Claire knew that Leon and Sherry needed immediate medical attention, but she could not waste anymore time. "I... I'll be back. I promise!" She said as she disappeared into the wilderness alone...
Sherry Birkin "Do you have any relatives?" When the army officer asked her, Sherry Birkin did not respond for she has no immediate relatives. Her father and mother died because of the G-virus. And so, this little girl holds herself with her arms and bites her lip tight. She thinks, "I'm sure she will come back. She won't forget about me..."
Ada Wong A woman looks at herself in the mirror. She used to be called Ada Wong... But this morning she will say good-bye to the name. "I'm not Ada Wong anymore..." She feels her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to Ada Wong, she can't stop her tears. However, there isn't much time left before her next mission...
Hunk, the 4th Survivor "Once again, only you survived, Mr. Death," the chopper pilot speaks with a cold bitterness. "Always, only you, survive, Mr. Death," the pilot continues. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot die...," the survivor thinks to himself with a warm smile...
After the Boutique Key has been acquired, five new outfits may be earned by finishing the game at Hard difficulty. (The costumes are: Police Uniform, Dino Crisis suit,Disco Outfit, Biker Uniform and STARS outfit) Your final grade determines how many new outfits you get from the boutique.
Costumes - Grade
5 - A
4 - B
3 - C
2 - D
1 - E
Herb: = Ability:
Blue = Cures poison status
Green = Restores some lost heath
Red = Does nothing by itself; must be mixed with green herb
Green + Green = Restores more heath than a single green herb
Green + Blue = Cures "poison" status and restores some heath
Green + Green + Green = Brings you to full heath
Green + Green + Blue = Cures "poison" status and brings you to full heath
Red + Green + Blue = Cures "poison" status and restores some heath
Mercenaries: Time Bonuses
In the mercenaries game, you beat the monsters to get extra time. The BIG monsters give BIG time, as follows.
Nemesis (standard) - KO 10 seconds
Nemesis (standard) - Kill 20 seconds
Nemesis (mutated) - Kill 120 seconds
The only place where I have found the mutant nemesis, is in the car park area outside the garage. It takes 5 rocket launcher shells as a minimum.
On the area where there are alot of Zombies (the y-shaped alley) shoot the 1st zombie cop as you come through the door, then, peg it down the alley to lure the zombies to you. When they are quite close, press R2 (make sure you are 2 screens from the RED BARREL) and shoot. You can get a maximum of a 90 second bonus.
To get a better grade, and some extra ammo, rescue the people who are trapped in the mercenaries game. Try looking in the garage, the press office, the substation, the medical store place (with the safsprin door!) and some other key places in the game.
Mixing Gun Powder
66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time, which affects your final grade.
Each time Nemesis is defeated, he will drop a special item.
Confrontation - Item
1st - EAGLE Parts A
2nd - EAGLE Parts B
3rd - First Aid Spray Box
4th - BENELLI M3S Parts A
5th - BENELLI M3S Parts B
6th - First Aid Spray Box
7th - Unlimited ammunition Pack
The Mercenaries: Operation Mad Jackal
To unlock "The Mercenaries" mini-game, complete the game at any difficulty.
The object of the mini-game is to get from the Trolley to the starting point in Uptown within a limited amount of time. Additional time is awarded for killing monsters (and rescuing) people along the way.
Monster - Time (in seconds)
Crow - 1
Hunter - 6
Nemesis - 10
People - 20
Spider - 5
Zombie - 3
Answer for computer in Sales Office
When you go in the Sales Office there is a computer on the desk you will need a code for. To get the code use the remote on the table and watch the ad on TV. The name of the product is the code. Here are the product names. One of these will open the door: ADRAVIL, AQUACURE or SAFSPRIN.
To acquire the Boutique Key, which unlocks the Boutique in Uptown (where all the extra outfits are), finish the game in less than 7 hours using no more than 30 Ink Ribbons.
Defeating Final Nemesis
When confronting the final boss,(Nemesis' final transformation) make him retreat into the corner from where he came from by your rocket launcher, and grenades, then you have to get the cannon online by PUSHING IN the three power sources, marked 1, 2, 3. When that is done, fire the cannon to dispose of the debris, then it will automatically fire again, at Nemesis. You then have the choice to finish him off yourself (this is an FMV!) or just running.
Design Chronos Gear
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear. The Chronos gear is used to activate clock bells. Insert it into the bell mechanism on the third floor of the Clock Tower.
Explosive Shotgun Shells
If you mix eight gunpowder B's, shotgun rounds, you will have enough experience to create the explosive shotgun shells. Which is one of the best ammo's you can get.
General Nemesis Tips
If you take on Nemesis the best strategy is to run by his right side. He is a lefty so he will always try to grab or pummel you into submission with his left hand. Once you're a little ways behind him (make sure it's not too far otherwise he will run at you, then your in trouble) take a shot and run by him again. Keep doing this until he falls over. He will get back up so continue until you see the purple blood from his body. If your playing HARD mode make sure you pick up the item.
Get the Grenade Launcher in the Policestation
If you go into the save room before you go to the police station and mix the A and B gunpowder on the shelf to make C and then mix it with the gunpowder A that you got at the warehouse and then combine it with your reloading tool to make grenade flame rounds you will always get the grenade launcher in the S.T.A.R.S. room.
Infinite Money Trick
Use this method to get all the infinite-ammo weapons and infinite weapons pack. In the mercinary mode go to the area with the dumpster and the hop skotch paintings (the one right behind the bar.) Go up the steps and take a right. You will then go north until you get to the fork. Go through the door and you will be in the deadend alley that is boarded up by red and white boards. This can be done with all 3 mecinaries. There are three dogs here. First kill 2 dogs immediately. Then lure the remaining dog to where the boards are stacked up. Climb up onto the boards. Go to the opposite end and watch as the dog makes attempts to jump at you. Take a small step forward and press R1 right before he jumps. Your character will jump backwards and get a dodge bonus. Immediately after the character dodges, press R1 again to pick up a combo for your dodge bonus. Repeat this process to rack up tons of money and time. It takes time, but it is sure worth it.
Max grenade launcher ammo glitch
With this code you can put more than 6 rounds into your grenade launcher at once. If you have 6 fire rounds in your grenade launcher, and you have 138 regular rounds in your item box, combine the ammo onto the grenade launcher with the fire ammo in it (it works with any ammo as long as the two are different) and the 6 fire ammo should be in your item box and the 138 in your gun! No reloading.
Solve Clock Goddess Puzzle
The object of the Clock Goddess Puzzle is to get the center clock in the Clock Tower to read twelve o’clock. Collect the Amber, Crystal and Obsidian gems from the statues and go to the three clocks on the opposite wall. Facing the clocks, place the Amber gem into the Past clock, the Obsidian into the Present clock, and the Crystal into the Future clock. If done correctly, the Present clock will open, revealing a Gold Gear, a Mercenaries Pocketbook (next to the bodies in the corner) and M.T. rounds (in the alcove).